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It could fit into GW2 as an Elite spec for Necromancer. It's fun because you get to steal a ton of stats from your enemies to make them weak and make you strong. It would be a Medium profession and probably called something like the Monster Slayer or just Slayer for short. If I was to add it, I'd have the class have a unique transformation mechanic as its F abilities and have an odd selection of skills since its capturing monster skills. I adore these types of classes and these types of games.
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I really enjoyed games like that, Castlevania Symphony of the Night having a skill and passive capture mechanic like this too. Probably not the weapon skills just so you could kill the monsters to capture them. If I was to implement that into GW2 I'd definitely have you roaming the world in search of monsters to capture your mechanic skills as well as your utility and elite skills. Hunting monsters for new skills would be a breath of fresh air for me so a class like that is one I would like to see more in games in general. Although I don't generally like how FF did the blue mage, I do enjoy the signet capture from GW1. For myself, I really like the idea of the Blue Mage from the Final fantasy series.